public final class Configuracion {
    
    // Alcance de torres
    public final static int ALCANCE_TORRE_BLANCA = 3;
    public final static int ALCANCE_TORRE_PLATEADA = 5;
    public final static int ALCANCE_TORRE_DORADA = 7;
        
    // Danio de las torres
    public final static int DANIO_TORRE_BLANCA = 1;
    public final static int DANIO_TORRE_PLATEADA = 2;
    public final static int DANIO_TORRE_DORADA = 4;
       
    // Costo de las torres
    public final static int COSTO_TORRE_BLANCA = 10;
    public final static int COSTO_TORRE_PLATEADA = 20;
    public final static int COSTO_TORRE__DORADA = 50;
        
    // Resistencia enemigos
    public final static int RESISTENCIA_HORMIGA = 1;
    public final static int RESISTENCIA_ARANIA = 2;
    public final static int RESISTENCIA_CUCARACHA = 4;
    public final static int RESISTENCIA_MOSCA = 3;
    
    // Velocidad enemigos
    public final static int VELOCIDAD_HORMIGA = 1;
    public final static int VELOCIDAD_ARANIA = 3;
    public final static int VELOCIDAD_CUCARACHA = 5;
    public final static int VELOCIDAD_MOSCA = 4;
    
    // Costo Obatáculo
    public final static int COSTO_ARENA = 10;
    public final static int COSTO_PEGOTE = 20;
    
}
